The 3DVisualizer software is used for exploring and analyzing 3D gridded data sets.
If you've installed Vrui via Homebrew, there is a formula available for 3DVisualizer:
brew install visualizer
If your graphics card is weaker and is having problems with 3DVisualizer's use of GLSL shaders, you may disable them by using:
brew install visualizer --no-shaders
Here are some useful commands for loading Paleoceanography data.
3D Bathymetry:
code code
Points at core locations:
code code
Gridded δ13C:
code code
Load a spherical paleoceanography data set:
3DVisualizer <filename.in>
where <filename.in> is one of the input files (.in extension) under the /shared/Projects/Paleoceanography directory. For example:
3DVisualizer /shared/Projects/Paleoceanography/JakeData/datasets/LGM_2015.in
To add a (vertically exaggerated) bathymetry surface, append to the above command line:
-vislet BathymetryViewer /shared/Projects/Paleoceanography/gebco_bathy.21601x10801.bin -s 21601 10801 -sf 10 -r 6371000 -f 0 \;
Full example command line:
3DVisualizer /shared/Projects/Paleoceanography/JakeData/datasets/LGM_2015.in -vislet BathymetryViewer /shared/Projects/Paleoceanography/gebco_bathy.21601x10801.bin -s 21601 10801 -sf 10 -r 6371000 -f 0 \;
To add points at core locations, append to the above command line:
-vislet SceneGraphViewer <VRML file name.wrl> \;
where <VRML file name.wrl> is the name of a VRML file (.wrl extension) under the /shared/Projects/Paleoceanography directory. For example:
-vislet SceneGraphViewer /shared/Projects/Paleoceanography/LGMpoints.wrl \;
Full example command line:
3DVisualizer /shared/Projects/Paleoceanography/JakeData/datasets/LGM_2015.in -vislet BathymetryViewer /shared/Projects/Paleoceanography/gebco_bathy.21601x10801.bin -s 21601 10801 -sf 10 -r 6371000 -f 0 \; -vislet SceneGraphViewer /shared/Projects/Paleoceanography/LGMpoints.wrl \;
In the cave:
ocean
On the cave computer (caveman), in desktop mode:
ocean -rootSection Desktop